
Stitched
Two needles. One cloth. Weave or be woven: outmaneuver your rival thread by thread, control the cloth, cut off their path, claim victory.
Hunu Publishing is a consultancy-first publishing partner, built for the studios publishers stopped serving. We don't hand you a check and disappear. We do the work.
The games we're building and backing. More titles announced soon.

The game remembers. Hunu's flagship: an ancient tabletop war for the board that fights back.

Two needles. One cloth. Weave or be woven: outmaneuver your rival thread by thread, control the cloth, cut off their path, claim victory.

One kid, one cardboard arm-cannon, nine levels of imagination. The toaster is a flame turret. The dog is a kaiju. Bedtime is the final boss.

Finding the Sorcerer's Well. Every puzzle you solve restores an old man's memory. Every memory tells the darkness where to find you. A race between knowledge and catastrophe.
We're signing our next titles now. Tell us where your game is and we'll show you the fastest way onto this page.
We understand the craft, not just the business. We do the work alongside you across four disciplines.
We understand the craft, not just the business. Our dev leg, Hunu Interactive, ships its own games: systems design, prototyping speed, and engine expertise.
Steam, social, and creator strategy, planned and executed, not outsourced and forgotten.
Discord, player relationships, and an authentic developer voice that actually sounds like you.
Platform relationships, deal navigation, and contracts most solo studios can't reach alone.
Pick the stage that fits and see exactly how Hunu helps at your level. As your game matures, the relationship levels up with it — a title only ever moves up.
You get the Hunu dev community (Discord, wikis, templates, playtest nights) plus an advisory relationship on our community track. Design and systems feedback, store-page guidance, and intros, all free. The rule is simple: talking about your game is always free; touching your game is contracted.
Structured incubation: mentorship, milestone reviews, design feedback, and coaching, plus the operational scaffolding early studios lack (entity formation, founders' agreements, back-office). Accountability that turns a promising slice into a shippable game.
Milestone-based finishing funds, QA, production management, and direct development help (art, engineering, design) to close the last gaps. Contract-backed and scoped, with a favorable, developer-first split and recoup of finishing funds.
The full eight-pillar go-to-market package: store presence and wishlist strategy, game and studio sites, the legal and structuring checklist, social and micro-influencer outreach, a crowdfunding pathway if you haven't tried it, launch operations, the post-launch long tail, and transmedia brokering into film, TV, and merch. You need reach, not dev help. That's our home turf.
Eight pillars, one promise: the launch is our job now. Full terms shared before you sign, and you keep your IP.
Steam page live early for wishlist accumulation, capsule art, tags, mobile pre-registration, itch.io press hub.
A dedicated game site, a studio site if you need one, and a per-title email list you own.
Structuring options (LLC vs. C-Corp), IP into the entity, trademark, ratings, privacy. A full checklist your counsel picks from.
Channel setup, a written voice guide, a 3–4 beat announcement calendar, and micro-influencer outreach in the 10K–500K range.
If you haven't tried it: fit check, pre-campaign audience build, platform pick, 30-day campaign plan, backer rollover.
Date selection, regional pricing, certification with buffer, content lock, hour-by-hour runbook, launch-day war room.
Patch cadence, review management, discount timing, festival submissions, metrics at T+7 and T+30. Most revenue lands 6–24 months out. We stay.
We broker your IP into film, TV, webtoons, and merch, your veto intact. We run our own: Arc of the Monarch.
Launch-ready games sought by consultancy-first publisher. Serious inquiries only. No hype. Apply within.
Book a publishing call →We benchmark our terms against the best deals in the market, studios like Hooded Horse and Kepler Interactive, not the average ones.
Always. Copyright, trademarks, characters, world, and source code stay yours. We license, we don't take.
Want to make a sequel? You owe us a conversation, not a veto. If we can't agree, you walk, free.
We recoup our investment (capped, transparent, no cross-collateralization) and the split flips in your favor the moment we're made whole.
We help extend your world into film, TV, webtoons, and merch. Hunu runs its own, the Arc of the Monarch webtoon for Tectonic Tactics, and we broker yours with your veto intact.
Whether you're at concept or gold master, there's a door into Hunu for you. Start with the qualifier, drop us a line, or just come hang out in the community. No hype, no pressure. We're developers too.
Old-fashioned? WeAre@Hunu.Pub works too.
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Answer a few questions and the right person reads it. No hype, no form letters.