Breaking
The market broke in a specific way/// ~20,000 games shipped to Steam in 2025. Only ~3% crossed 1,000 reviews/// 56% of developers are now self-funding (GDC 2025)/// 3 major indie labels collapsed in 2024: Humble Games, Annapurna, Freedom Games/// Publishers retreated to the extremes. The middle is being rejected/// That's the gap Hunu fills. Read the story/// The market broke in a specific way/// ~20,000 games shipped to Steam in 2025. Only ~3% crossed 1,000 reviews/// 56% of developers are now self-funding (GDC 2025)/// 3 major indie labels collapsed in 2024: Humble Games, Annapurna, Freedom Games/// Publishers retreated to the extremes. The middle is being rejected/// That's the gap Hunu fills. Read the story///
Vol. I · Est. 2026 · Indie Publishing Partner

Publishing, rebuilt for how indie games actually launch.

Hunu Publishing is a consultancy-first publishing partner, built for the studios publishers stopped serving. We don't hand you a check and disappear. We do the work.

Now Playing · On our slate

The Hunu roster.

The games we're building and backing. More titles announced soon.

Tectonic Tactics cover art, vintage newsprint edition
Genre · TBAPlatforms · TBA

Tectonic Tactics

The game remembers. Hunu's flagship: an ancient tabletop war for the board that fights back.

FlagshipVisit the site →
Eggstinct! newsprint art: cartoon dinosaurs guard a nest of spotted eggs in a jungle as an asteroid streaks toward them
By Manaforce StudiosCo-op Physics Platformer

Eggstinct!

An asteroid is coming and the eggs won't save themselves. Up to four dinos team up in physics-driven chaos to rescue the next generation before the sky falls.

Coming soonWishlist on Steam →
Backyard Volley newsprint art: cartoon cats and dogs play volleyball over a net in a fenced backyard
By MaxFirst-Person Volleyball

Backyard Volley

Your mouse is your arm. Flick to bump, set, tip, spike and block in 2v2 matches, solo against bots or online with friends using a room code.

Coming soonSee it on itch.io →
Sootling newsprint art: a small fuzzy soot creature looks up at a ruined stone archway in an overgrown forest
By MolluskStudiosCozy Shadow Puzzler

Sootling

Sunlight burns. Shadows save. Guide Bo, a fragile soot creature, through calm light-and-shadow puzzles in handcrafted worlds inspired by African architecture.

Coming soonSee it on itch.io →
Stitched cover art: two crossed needles woven with thread, tagline Weave or Be Woven
Real-Time Thread DuelPlatforms · TBA

Stitched

Two needles. One cloth. Weave or be woven: outmaneuver your rival thread by thread, control the cloth, cut off their path, claim victory.

Coming soon
Rodney Rocket cover art: a kid in a homemade rocket helmet battles a giant slime monster in his bedroom
Dual-Reality PlatformerPlatforms · TBA

Rodney Rocket

One kid, one cardboard arm-cannon, nine levels of imagination. The toaster is a flame turret. The dog is a kaiju. Bedtime is the final boss.

In concept
Chronicles of Anich cover art: a lone traveler overlooks a forest lake and a distant glowing tower
Puzzle AdventurePlatforms · TBA

Chronicles of Anich

Finding the Sorcerer's Well. Every puzzle you solve restores an old man's memory. Every memory tells the darkness where to find you. A race between knowledge and catastrophe.

In concept
This spot is reserved.
Your genreYour platforms

Your game could be next

We're signing our next titles now. Tell us where your game is and we'll show you the fastest way onto this page.

Open slotFind your path →
01 · Who we are

A consultancy-first publishing partner.

We understand the craft, not just the business. We do the work alongside you across four disciplines.

Game Development

We understand the craft, not just the business. Our dev leg, Hunu Interactive, ships its own games: systems design, prototyping speed, and engine expertise.

Marketing

Steam, social, and creator strategy, planned and executed, not outsourced and forgotten.

Community

Discord, player relationships, and an authentic developer voice that actually sounds like you.

Business Development

Platform relationships, deal navigation, and contracts most solo studios can't reach alone.

Free · No strings · Any stage

Get a free Game Audit.

Send us your build, your pitch, or just the idea. We'll tell you honestly where your game stands, how far it is from a shippable MVP or vertical slice, and what team and budget it would really take to finish.

Get my free audit →
02 · The gaps publishers left behind

Where the real ROI lives.

03 · Find your path

Where's your game right now?

Pick the stage that fits and see exactly how Hunu helps at your level. As your game matures, the relationship levels up with it — a title only ever moves up.

Lvl 1 · Community & Advisory

Let's build the relationship first.

You get the Hunu dev community (Discord, wikis, templates, playtest nights) plus an advisory relationship on our community track. Design and systems feedback, store-page guidance, and intros, all free. The rule is simple: talking about your game is always free; touching your game is contracted.

MODEL: No cost. This is where great teams and Hunu get to know each other.
Lvl 2 · Incubation

Let's get it finished.

Structured incubation: mentorship, milestone reviews, design feedback, and coaching, plus the operational scaffolding early studios lack (entity formation, founders' agreements, back-office). Accountability that turns a promising slice into a shippable game.

MODEL: Incubation support. Terms shared before you commit; you always keep your IP.
Lvl 3 · Finishing Funds & Co-Development

Let's get you over the hump.

Milestone-based finishing funds, QA, production management, and direct development help (art, engineering, design) to close the last gaps. Contract-backed and scoped, with a favorable, developer-first split and recoup of finishing funds.

MODEL: Finishing funds + favorable rev-share. Fair, capped, transparent recoup. You keep your IP.
Lvl 4 · Final Boss · Publishing & Go-to-Market

Let's launch it loud.

The full eight-pillar go-to-market package: store presence and wishlist strategy, game and studio sites, the legal and structuring checklist, social and micro-influencer outreach, a crowdfunding pathway if you haven't tried it, launch operations, the post-launch long tail, and transmedia brokering into film, TV, and merch. You need reach, not dev help. That's our home turf.

MODEL: Publishing split with fair, transparent recoup + transmedia agency upside. You keep your IP.
04 · Our standard

Developer-first, in writing.

We benchmark our terms against the best deals in the market, studios like Hooded Horse and Kepler Interactive, not the average ones.

You keep your IP

Always. Copyright, trademarks, characters, world, and source code stay yours. We license, we don't take.

First Negotiation, never Refusal

Want to make a sequel? You owe us a conversation, not a veto. If we can't agree, you walk, free.

Fair, transparent recoupment

We recoup our investment (capped, transparent, no cross-collateralization) and the split flips in your favor the moment we're made whole.

The transmedia launchpad

We help extend your world into film, TV, webtoons, and merch. Hunu runs its own, the Arc of the Monarch webtoon for Tectonic Tactics, and we broker yours with your veto intact.

05 · Let's talk

Tell us about your game.

Whether you're at concept or gold master, there's a door into Hunu for you. Start with the qualifier, drop us a line, or just come hang out in the community. No hype, no pressure. We're developers too.

Old-fashioned? WeAre@Hunu.Pub works too.